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Feature‐based vector simulation of water waves
Author(s) -
Yu Qizhi,
Neyret Fabrice,
Steed Anthony
Publication year - 2011
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.391
Subject(s) - computer science , animation , feature (linguistics) , controllability , representation (politics) , vector field , surface (topology) , feature vector , computer graphics (images) , visualization , polygon mesh , construct (python library) , computer graphics , computer animation , field (mathematics) , artificial intelligence , geometry , physics , mechanics , philosophy , linguistics , mathematics , politics , political science , pure mathematics , law , programming language
We present a method for simulating local water waves caused by obstacles in water streams for real‐time graphics applications. Given a low‐resolution water surface and velocity field, our method is able to decorate the input water surface with high resolution detail for the animated waves around obstacles. We construct and animate a vector representation of the waves. It is then converted to feature‐aligned meshes for capturing the surfaces of the waves. Results demonstrate that our method has the benefits of real‐time performance and easy controllability. The method also fits well into a state‐of‐the‐art river animation system. Copyright © 2011 John Wiley & Sons, Ltd.

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