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Conditional stochastic simulation for character animation
Author(s) -
Courty N.,
Cuzol A.
Publication year - 2010
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.374
Subject(s) - computer science , animation , character (mathematics) , motion (physics) , context (archaeology) , motion capture , character animation , computer animation , artificial intelligence , theoretical computer science , algorithm , computer graphics (images) , mathematics , paleontology , geometry , biology
In a context of interactive applications, adapting motion capture data to new situations or producing variants of them are known as non trivial tasks. We propose an original method that produces motions that preserve the statistical properties of a reference motion while ensuring some constraints. This method uses principles of conditional stochastic simulation to achieve this goal. Notably, a new real time algorithm, performing sequentially and producing the desired motion is introduced. Possible applications of our method are numerous and several examples are given, along with results. Copyright © 2010 John Wiley & Sons, Ltd.