z-logo
Premium
Animating cartoon faces by multi‐view drawings
Author(s) -
Li Xiang,
Xu Jun,
Ren Yangchun,
Geng Weidong
Publication year - 2010
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.344
Subject(s) - computer science , sketch , computer facial animation , animation , viewpoints , computer graphics (images) , facial expression , key (lock) , set (abstract data type) , artificial intelligence , frame (networking) , expression (computer science) , construct (python library) , face (sociological concept) , key frame , computer vision , computer animation , human–computer interaction , algorithm , programming language , visual arts , art , telecommunications , social science , computer security , sociology
In this paper, we present a novel framework for creating cartoon facial animation from multi‐view hand‐drawn sketches. The input sketches are first employed to construct a base mesh model by using a hybrid sketch‐based method. The model is then deformed for each key viewpoint, yielding a set of models that closely match the corresponding sketches. We introduce a view‐dependent facial expression space defined by the key viewpoints and the basic emotions to generate various facial expressions viewed from arbitrary angles. The output facial animation conforms to the input sketches and maintains frame‐to‐frame correspondence. We demonstrate the potential of our approach through an easy‐to‐use system, where the animating of cartoon faces is automated once the user accomplishes sketching and configuration. Copyright © 2010 John Wiley & Sons, Ltd.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here