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3D billiards game with haptic interface
Author(s) -
Seo Hyewon,
Bang JoonWon,
Park JiMan,
Jeon SooHyun
Publication year - 2010
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.337
Subject(s) - haptic technology , computer science , focus (optics) , point (geometry) , human–computer interaction , interface (matter) , collision detection , action (physics) , game engine , collision , motion (physics) , simulation , computer graphics (images) , artificial intelligence , mathematics , computer security , bubble , maximum bubble pressure method , physics , geometry , quantum mechanics , parallel computing , optics
Abstract Intuitive human‐computer interaction has been an active research area with the participation of both academic and industrial groups. It is an important technical and psychological element in computer games, digital product design, cybersports, etc. In this paper, we present our work on a 3D billiards game featuring a haptic interface. Most of the existing games available today concentrate on the development of sophisticated physics engines to obtain realistic motion of billiards balls or of sound engines for realistic sound effect. Our focus in this work is on the improved realism on the hitting action of the game with the aid of haptic device. We do so by computing accurate feedback force on the haptic handle, considering the exact point of contact and physically faithful collision response. Also presented is the physically based modeling of the game environment, including the collision interaction among billiards balls, and between the table and billiards balls. As a result, the players can enjoy a more realistic and pleasurable game compared to other existing 3D billiards games. Copyright © 2010 John Wiley & Sons, Ltd.

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