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Comic character animation using Bayesian estimation
Author(s) -
Chou YunFeng,
Shih ZenChung
Publication year - 2011
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.330
Subject(s) - comics , computer science , animation , character (mathematics) , sequence (biology) , series (stratigraphy) , character animation , computer vision , artificial intelligence , frame (networking) , bayesian probability , parametric statistics , motion (physics) , computer graphics (images) , computer animation , mathematics , statistics , paleontology , telecommunications , geometry , biology , genetics
The motion of comic characters includes different types of movements, such as walking or running. In a comic, a movement may be described by a series of non‐continuous poses in a sequence of contiguous frames. Each pose exists in a frame. We synthesize an animation according to still comic frames. In this paper, we propose a model to analyze time series of a character's motion using the non‐parametric Bayesian approach. Then we can automatically generate a sequence of motions by using the estimated time series. Experimental results show that the built time series model best matches the given frames. Furthermore, unnatural distortions of the results are minimized. Copyright © 2011 John Wiley & Sons, Ltd.