z-logo
Premium
Furstyling on angle‐split shell textures
Author(s) -
Sheng Bin,
Sun Hanqiu,
Yang Gang,
Wu Enhua
Publication year - 2009
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.289
Subject(s) - computer science , shell (structure) , rendering (computer graphics) , computer graphics (images) , artificial intelligence , computer vision , generality , discretization , orientation (vector space) , algorithm , geometry , mathematics , mathematical analysis , psychology , materials science , composite material , psychotherapist
This paper presents a new method for modeling and rendering fur with a wide variety of furstyles. We simulate virtual fur using shell textures—a multiple layers of textured slices for its generality and efficiency. As shell textures usually suffer from the inherent visual gap errors due to the uniform discretization nature, we present the angle‐split shell textures (ASST) approach, which classifies the shell textures into different types with different numbers of texture layers, by splitting the angle space of the viewing angles between fur orientation and view direction. Our system can render the fur with biological patterns, and utilizes vector field and scalar field on ASST to control the geometric variations of the furry shape. Users can intuitively shape the fur by applying the combing, blowing, and interpolating effects in real time. Our approach is intuitive to implement without using complex data structures, with real‐time performance for dynamic fur appearances. Copyright © 2009 John Wiley & Sons, Ltd.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here