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Advected river textures
Author(s) -
Burrell Tim,
Arnold Dirk,
Brooks Stephen
Publication year - 2009
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.288
Subject(s) - computer science , advection , solver , rendering (computer graphics) , computer graphics (images) , fluid dynamics , texture mapping , geology , mechanics , physics , thermodynamics , programming language
Abstract We present a new method for the realistic real‐time simulation of rivers. Our solution includes a 2D fluid solver that simulates the flow of a river's surface, an efficient method for adaptively computing 3D flow information and an animated 3D procedural wave texture that is advected through the fluid via advection particles in order to mimic the highly detailed fluid surfaces that are characteristic of rivers. Our technique that couples animated texture advection with a pseudo‐3D fluid simulation produces stable results that are representative of large‐scale real‐world rivers and suitable for use in real‐time applications. Our system surpasses prior work on real‐time river rendering both with regards to efficiency and visual quality, which we establish through the rendering of rivers tens of kilometers long. Copyright © 2009 John Wiley & Sons, Ltd.

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