z-logo
Premium
Grasp synthesis from low‐dimensional probabilistic grasp models
Author(s) -
Ben Amor Heni,
Heumer Guido,
Jung Bernhard,
Vitzthum Arnd
Publication year - 2008
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.252
Subject(s) - grasp , computer science , probabilistic logic , animation , preprocessor , artificial intelligence , curse of dimensionality , space (punctuation) , computer vision , computer graphics (images) , programming language , operating system
We propose a novel data‐driven animation method for the synthesis of natural looking human grasping. Motion data captured from human grasp actions is used to train a probabilistic model of the human grasp space. This model greatly reduces the high number of degrees of freedom of the human hand to a few dimensions in a continuous grasp space. The low dimensionality of the grasp space in turn allows for efficient optimization when synthesizing grasps for arbitrary objects. The method requires only a short training phase with no need for preprocessing of graphical objects for which grasps are to be synthesized. Copyright © 2008 John Wiley & Sons, Ltd.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here
Accelerating Research

Address

John Eccles House
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom