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Extended spatial keyframing for complex character animation
Author(s) -
Choi Byungkuk,
You Mi,
Noh Junyong
Publication year - 2008
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.247
Subject(s) - computer science , animation , character (mathematics) , character animation , hierarchy , exploit , skeletal animation , computer animation , ranking (information retrieval) , quality (philosophy) , computer graphics (images) , control (management) , human–computer interaction , computer facial animation , artificial intelligence , philosophy , geometry , mathematics , computer security , epistemology , economics , market economy
As 3D computer animation becomes more accessible to novice users, it makes it possible for these users to create high‐quality animations. This paper introduces a more powerful system to create highly articulated character animations with an intuitive setup then the previous research, Spatial Keyframing (SK). As the main purpose of SK was the rapid generation of primitive animation over quality animation, we propose Extended Spatial Keyframing (ESK) that exploits a global control structure coupled with multiple sets of spatial keyframes, and hierarchical relationship between controllers. The generated structure can be flexibly embedded into the given rigged character, and the system enables the given character to be animated delicately by user performance. During the performance, the movement of the highest ranking controllers across the control hierarchy is recorded in layered style to increase the level of detail for final motions. Copyright © 2008 John Wiley & Sons, Ltd.

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