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Shape‐constrained flock animation
Author(s) -
Xu Jiayi,
Jin Xiaogang,
Yu Yizhou,
Shen Tian,
Zhou Mingdong
Publication year - 2008
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.231
Subject(s) - computer science , animation , flock , computer vision , process (computing) , sample (material) , artificial intelligence , point (geometry) , path (computing) , computer graphics (images) , mathematics , operating system , programming language , paleontology , chemistry , geometry , chromatography , biology
We propose a novel shape‐constrained flock animation system for interactively controlling flock navigation in virtual environments. This system is capable of making the spatial distribution of a flock meet static or deforming shape constraints while performing flock simulation. Such a capability can find many applications in the entertainment industry. Given a 3D constraining shape, our system first draws a set of uniform sample points through a 3D surface mosaicing process or a stratified point sampling strategy. Once correspondences between flock members and sample points have been established, points on the target shape are used as homing destinations to guide flock migration. Under a global path control scheme, an effective fuzzy control logic, which dynamically adjusts steering forces and control forces, has been developed to create visually pleasing shape‐constrained flock animations. Copyright © 2008 John Wiley & Sons, Ltd.

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