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A natural language interface with casual users for crowd animation
Author(s) -
Liu WenYun,
Wong SaiKeung,
Chen ChienYuan
Publication year - 2020
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1965
Subject(s) - computer science , animation , casual , parsing , interface (matter) , crowds , human–computer interaction , user interface , preprocessor , artificial intelligence , computer graphics (images) , programming language , computer security , materials science , bubble , maximum bubble pressure method , composite material , parallel computing
We develop an interface that bridges crowd simulation and natural language processing techniques so that casual users can produce crowd animation by text input. The interface adopts a parser and a tagger to analyze simple English sentences to convert them into intermediate data structures that encapsulate the essential elements of crowds. There are five stages: preprocessing, parsing input sentences, crowd generation, animation adjustment, and crowd animation. Our system supports basic behaviors including standing, walking, running, escaping, being attracted, and queuing. We conducted a user experience study to evaluate the interface. The results show that the interface is user‐friendly for casual users to produce crowd animation.

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