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Generation of small groups with rich behaviors from natural language interface
Author(s) -
Chen ChienYuan,
Wong SaiKeung,
Liu WenYun
Publication year - 2020
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1960
Subject(s) - computer science , animation , crowds , parsing , human–computer interaction , computer animation , interface (matter) , graph , user interface , natural language , simple (philosophy) , artificial intelligence , computer graphics (images) , programming language , theoretical computer science , computer security , bubble , maximum bubble pressure method , philosophy , epistemology , parallel computing
In this article, we develop a system with a natural language interface to generate animation of small groups in environments with ambient crowds. Our system takes simple sentences of English as input and these sentences are parsed to obtain information about character attributes, behaviors, and locations for constructing situation nodes. These situation nodes form an animation graph for producing an animation of small groups. The interface assists in interactively managing and editing the animation graph. We demonstrate the effectiveness of the system in some examples. The user study results indicate that the proposed system is user‐friendly and flexible in producing animation of small groups in various scenes.

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