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3D face modeling from single image based on discrete shape space
Author(s) -
Zhang Dan,
Lv Chenlei,
Liu Na,
Wu Zhongke,
Wang Xingce
Publication year - 2020
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1943
Subject(s) - computer science , face (sociological concept) , artificial intelligence , computer vision , geodesic , flexibility (engineering) , computer facial animation , morphing , set (abstract data type) , facial expression , expression (computer science) , process (computing) , feature (linguistics) , animation , feature vector , pattern recognition (psychology) , computer animation , computer graphics (images) , mathematics , mathematical analysis , social science , linguistics , statistics , philosophy , sociology , programming language , operating system
In this article, we propose a novel 3D face modeling method which constructs a new 3D face model from a low‐dimensional feature space consisted of a large set of blend shapes based on the discrete shape space theory. The details of original face features are completely retained during the modeling process and a large number of new natural faces are constructed by several face samples. The optimization process of our method is independently decoupled for different facial attributes (identity, expression, and head pose), which improves the application flexibility and reduces the probability of it falling into a local optimal situation. The new facial data with new attributes are constructed based on the geodesic path search in discrete shape space with sufficient freedom and accuracy. In experiments and applications based on public databases (Helen, LFW, and CUFS), the modeling results show our method can provide high‐quality 3D face model, with enough freedom for face expression editing and natural facial expression animation from a small facial sample set.