z-logo
Premium
Shape‐constrained flying insects animation
Author(s) -
Chen Qiang,
Luo Guoliang,
Tong Yang,
Jin Xiaogang,
Deng Zhigang
Publication year - 2019
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1902
Subject(s) - computer science , animation , virtual reality , high fidelity , fidelity , crowd simulation , simulation , entertainment , human–computer interaction , computer graphics (images) , physics , telecommunications , computer security , acoustics , crowds , art , visual arts
During the past decades, high‐fidelity realistic simulations of various flying insects exhibiting collective behavior have been broadly used in entertainment industries and virtual reality applications. However, due to the intrinsic complexity and high computational cost, shape constrained simulation of collective behaviors remains a challenging topic. In this paper, we present a robust multi‐agent model for large‐scale controllable shape constrained simulation of flying insects. Specifically, we design an internal force model to biologically mimic an individual insect. We also propose an external force model based on a trade‐off mechanic to guide the insects smoothly deforming into a target shape. Our experimental results and comparative studies show our method is able to simulate realistic and dynamic flying insects with various user‐specified shape constraints.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here