z-logo
Premium
Human–virtual character interaction: Toward understanding the influence of haptic feedback
Author(s) -
Krogmeier Claudia,
Mousas Christos,
Whittinghill David
Publication year - 2019
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1883
Subject(s) - haptic technology , computer science , character (mathematics) , virtual reality , immersion (mathematics) , human–computer interaction , affect (linguistics) , realism , simulation , psychology , communication , mathematics , art , geometry , literature , pure mathematics
In this study, we compare haptic feedback and nonhaptic feedback conditions in which virtual characters bump into the participant who is immersed in a virtual environment. A questionnaire was developed to determine the influence of haptic feedback on a number of concepts (presence, embodiment, positive and negative affect, interaction realism with virtual character, and haptic feedback realism). Physiological data were also collected using galvanic skin response (GSR) to investigate the influence of haptic feedback on physiological arousal during human–virtual character interaction. Five conditions were developed (no haptic feedback, full intensity, half intensity, incorrect position, and delayed timing) to determine which aspects of haptic feedback are most important in influencing participant responses. Significant differences were found in embodiment, realism of virtual character interaction, and haptic feedback realism. In addition, significant differences were found in GSR amplitude after the first interaction with the virtual character. Implications for further research are discussed.

This content is not available in your region!

Continue researching here.

Having issues? You can contact us here