Premium
Thickness‐aware voxelization
Author(s) -
Zhang Zhuopeng,
Morishima Shigeo,
Wang Changbo
Publication year - 2018
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1832
Subject(s) - computer science , rendering (computer graphics) , computer graphics (images) , computer graphics , opengl , visualization , artificial intelligence
Voxelization is a crucial process for many computer graphics applications such as collision detection, rendering of translucent objects, and global illumination. However, in some situations, although the mesh looks good, the voxelization result may be undesirable. In this paper, we describe a novel voxelization method that uses the graphics processing unit for surface voxelization. Our improvements on the voxelization algorithm can address a problem of state‐of‐the‐art voxelization, which cannot deal with thin parts of the mesh object. We improve the quality of voxelization on both normal mediation and surface correction. Furthermore, we investigate our voxelization methods on indirect illumination, showing the improvement on the quality of real‐time rendering.
Accelerating Research
Robert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom
Address
John Eccles HouseRobert Robinson Avenue,
Oxford Science Park, Oxford
OX4 4GP, United Kingdom