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The effects of virtual human's spatial and behavioral coherence with physical objects on social presence in AR
Author(s) -
Kim Kangsoo,
Maloney Divine,
Bruder Gerd,
Bailenson Jeremy N.,
Welch Gregory F.
Publication year - 2017
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1771
Subject(s) - affordance , coherence (philosophical gambling strategy) , computer science , illusion , perception , physical space , human–computer interaction , virtual reality , virtual space , space (punctuation) , natural (archaeology) , cognitive psychology , artificial intelligence , psychology , physics , quantum mechanics , cartography , archaeology , neuroscience , history , geography , operating system
In augmented reality, people can feel the illusion of virtual humans (VHs) integrated into a real (physical) space. However, affordances of the real world and virtual contents might conflict, for example, when the VHs and real objects “collide” by occupying the same space. This implausible conflict can cause a break in presence in real–virtual human interactions. In this paper, we address an effort to avoid this conflict by maintaining the VH's spatial and behavioral coherence with respect to the physical objects or events (e.g., natural occlusions and appropriate help‐requesting behaviors to avoid implausible physical–virtual collisions). We present a human subject experiment examining the effects of the physical–virtual coherence on human perceptions, such as social/copresence and behaviors with the VH. The basic ideas, experimental design, and results supporting the benefit of the VH's spatial and behavioral coherence are presented and discussed.