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Populating virtual cities using social media
Author(s) -
Bulbul Abdullah,
Dahyot Rozenn
Publication year - 2016
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1742
Subject(s) - computer science , rendering (computer graphics) , social media , game engine , world wide web , open source , human–computer interaction , multimedia , computer graphics (images) , software , programming language
We propose to automatically populate geo‐located virtual cities by harvesting and analyzing online contents shared on social networks and websites. We show how pose and motion paths of agents can be realistically rendered using information gathered from social media. 3D cities are automatically generated using open‐source information available online. To provide our final rendering of both static and dynamic urban scenes, we use Unreal game engine.

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