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Points‐based user interface for character posing
Author(s) -
Choi Myung Geol,
Lee Kang Hoon
Publication year - 2016
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1693
Subject(s) - computer science , character (mathematics) , usability , interface (matter) , motion (physics) , user interface , human–computer interaction , computation , artificial intelligence , motion capture , computer vision , algorithm , maximum bubble pressure method , geometry , mathematics , bubble , parallel computing , operating system
We present a points‐based user interface for character posing. In our method, users insert a number of three‐dimensional (3D) points in a virtual environment. The system performs a linear search of a motion capture database for the best matched pose and then places the pose immediately in the virtual environment to be overlapped with the input points. For a fast and precise distance computation between the input points and the example poses from the database, we developed a closed‐form solution of the 3D points registration problem. To demonstrate the easiness and usability of our approach, we built a motion database including various kinds of human motion and conducted a user study of character posing tasks with non‐expert users. Copyright © 2016 John Wiley & Sons, Ltd.

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