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Position‐based rigid‐body dynamics
Author(s) -
Deul Crispin,
Charrier Patrick,
Bender Jan
Publication year - 2014
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1614
Subject(s) - computer science , position (finance) , rigid body , coupling (piping) , frame (networking) , rigid frame , stacking , joint (building) , stability (learning theory) , resolution (logic) , rigid body dynamics , algorithm , artificial intelligence , physics , classical mechanics , mechanical engineering , structural engineering , telecommunications , finance , nuclear magnetic resonance , machine learning , engineering , economics
We propose a position‐based approach for large‐scale simulations of rigid bodies at interactive frame rates. Our method solves positional constraints between rigid bodies and can therefore be seamlessly integrated into other position‐based methods. Interaction of particles and rigid bodies through common constraints enables two‐way coupling with deformables. The method exhibits exceptional performance and stability while being user controllable and easy to implement. Various results demonstrate the practicability of our method for the resolution of collisions, contacts, stacking and joint constraints. Copyright © 2014 John Wiley & Sons, Ltd.

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