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Facetons: face primitives for building 3D architectural models in virtual environments
Author(s) -
Sasaki Naoki,
Chen HsiangTing,
Sakamoto Daisuke,
Igarashi Takeo
Publication year - 2014
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1603
Subject(s) - computer science , constructive solid geometry , boundary representation , bounding overwatch , representation (politics) , overhead (engineering) , point (geometry) , intersection (aeronautics) , boundary (topology) , geometric modeling , 3d modeling , simple (philosophy) , face (sociological concept) , virtual reality , architecture , computer graphics (images) , virtual machine , human–computer interaction , artificial intelligence , programming language , geometry , art , social science , philosophy , mathematics , law , aerospace engineering , mathematical analysis , sociology , engineering , visual arts , epistemology , political science , politics
We present facetons , geometric modeling primitives designed for building architectural models especially effective for a virtual environment where six degrees of freedom input devices are available. A faceton is an oriented point floating in the air and defines a plane of infinite extent passing through the point. The polygonal mesh model is constructed by taking the intersection of the planes associated with the facetons . With the simple interaction of faceton , users can easily create 3D architecture models. The faceton primitive and its interaction reduce the overhead associated with standard polygonal mesh modeling, where users have to manually specify vertexes and edges which could be far away. The faceton representation is inspired by the research on boundary representations (B‐rep) and constructive solid geometry, but it is driven by a novel adaptive bounding algorithm and is specifically designed for 3D modeling activities in an immersive virtual environment. We describe the modeling method and our current implementation. The implementation is still experimental but shows potential as a viable alternative to traditional modeling methods. Copyright © 2014 John Wiley & Sons, Ltd.

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