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Real‐time simulation of ductile fracture with oriented particles
Author(s) -
Choi Min Gyu
Publication year - 2014
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1601
Subject(s) - computer science , skinning , polygon mesh , rendering (computer graphics) , fracture (geology) , deformation (meteorology) , flow (mathematics) , computer graphics (images) , mechanics , materials science , composite material , mechanical engineering , physics , engineering
This paper proposes a practical approach for real‐time simulation of large deformation and ductile fracture. We adopt the oriented particles approach for robust and efficient simulation of large deformation and develop a practical model for plastic flow and fracture. The proposed method finds the optimal rotation and the optimal stretch in shape matching. The newly introduced optimal stretch leads to a material strain that can be employed in the plastic flow and fracture criteria. We also propose a graphics processing unit skinning method for real‐time rendering of a deformed, fractured visual mesh. Experimental results show that the proposed method can robustly simulate large, elastoplastic deformation and ductile fracture of large visual meshes in real time. Copyright © 2014 John Wiley & Sons, Ltd.

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