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Flock morphing animation
Author(s) -
Wang Xinjie,
Zhou Linling,
Deng Zhigang,
Jin Xiaogang
Publication year - 2014
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1580
Subject(s) - morphing , computer science , animation , computer animation , computer graphics (images) , computer vision , tetrahedron , artificial intelligence , mathematics , geometry
We propose a new animation technique, called flock morphing, to create special morphing effects between two arbitrary 3D objects by combining the features of 3D morphing and flock animation. Its core idea is first to tetrahedralize the source 3D mesh and regard each tetrahedron as an agent in a flock and then continually generate the flock morphing animation until the target mesh emerges, formed by the same set of tetrahedra. By applying plausible trajectory planning scheme and smooth deformation algorithm, we demonstrate that our proposed method can simultaneously achieve visually desired morphing effects. Copyright © 2014 John Wiley & Sons, Ltd.

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