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On multiuser perspectives in passive stereographic virtual environments
Author(s) -
Tripicchio Paolo,
Loconsole Claudio,
Piarulli Andrea,
Ruffaldi Emanuele,
Tecchia Franco,
Bergamasco Massimo
Publication year - 2013
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1535
Subject(s) - stereographic projection , computer science , perspective (graphical) , usability , stereoscopy , class (philosophy) , computer vision , computer graphics (images) , projection (relational algebra) , distortion (music) , human–computer interaction , artificial intelligence , multimedia , telecommunications , algorithm , amplifier , geometry , mathematics , bandwidth (computing)
The use of stereographic systems is spreading out in modern society, from the revolution of cinematography to its adoption in high‐tech products such as portable gaming devices or photo cameras. However, the fruition of immersive stereographic systems by more than one person at a time is still a research issue. In more detail, the class of passive stereo systems presents technological limitations of displaying correct multiuser perspectives. In fact, the stereo image projected onto the screen is usually rendered according to a unique point of view (PoV). Nevertheless, in multiuser systems, the selection of an appropriate PoV can minimize both optical discomfort and perspective distortion. This paper aims to evaluate which among existing PoV calculation methods provides the best performances in terms of projection realism, optical comfort and overall system usability in multiuser passive stereo systems. The performances have been evaluated in three different “distance” scenarios to take into account also the effects of binocular disparity in the PoV calculation. To accomplish this objective, we administered a questionnaire to nine couple subjects, evaluating each of the investigated PoV calculation methods for each of the three distance scenarios. Copyright © 2013 John Wiley & Sons, Ltd.