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Simulating realistic crowd based on agent trajectories
Author(s) -
Sun Libo,
Li Xiaona,
Qin Wenhu
Publication year - 2013
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1507
Subject(s) - crowd simulation , computer science , computation , crowd psychology , perception , human–computer interaction , artificial intelligence , virtual machine , virtual reality , crowds , computer security , algorithm , neuroscience , biology , operating system
This paper presents a model for simulating realistic crowd behaviors at low computation cost. The proposed model is inspired by video data. In our approach, we first classify the crowd into two categories: main and background characters. Whether the agents are main characters or not is influenced by two factors, one is the agent's trajectories and the other one is the change of the environment. In the second stage, we adopt two approaches to simulate the behaviors of main and background characters. Main characters are intelligent agents with the perception, the memory, the planning, and the psychology so that they can make decisions themselves. Background characters are informed of the behavior options for execution by the “smart environment.” Finally, we simulate the road‐crossing scenario in a three‐dimensional virtual environment. The experimental results demonstrate that our approach not only well reflects the characteristics of agent behaviors but also reduces the computation complexity of simulating realistic crowd. Copyright © 2013 John Wiley & Sons, Ltd.

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