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Real‐time cutting simulation of meshless deformable object using dynamic bounding volume hierarchy
Author(s) -
Jung Hoeryong,
Lee Doo Yong
Publication year - 2012
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.1485
Subject(s) - computer science , bounding overwatch , visibility , bounding volume , intersection (aeronautics) , computation , graph , algorithm , hierarchy , topology (electrical circuits) , artificial intelligence , collision detection , theoretical computer science , mathematics , collision , physics , computer security , engineering , combinatorics , aerospace engineering , optics , economics , market economy
This paper proposes a novel method for a real‐time cutting simulation of deformable objects using meshless method. The method utilizes a rapid refinement of topological relations among the simulation nodes of meshless deformable objects. Topological relations are defined as an undirected graph based on a visibility criterion. The graph connects the adjacent nodes that lie within a support of each node. The topological relations are refined by removing the edges of the graph that is intersected by the cut surface during the cutting simulation. Our approach utilizes a bounding volume hierarchy (BVH) to accelerate the computation of the intersection test. The BVH reconstruction algorithm is proposed to account for the cases where pieces of the object are completely cut out from the object. Algorithms to examine the connectivity among simulation nodes and accordingly reconstructing the BVH using two‐level BVH are presented. The proposed approach achieves real‐time cutting simulation of deformable objects through the rapid refinement of the topological relation. In addition, the computational performance of the cutting procedure is preserved during the entire simulation, thanks to the real‐time reconstruction of the BVH. Copyright © 2012 John Wiley & Sons, Ltd.