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Interactive mesh deformation with pseudo material effects
Author(s) -
Huang Jin,
Zhang Hongxin,
Shi Xiaohan,
Liu Xinguo,
Bao Hujun
Publication year - 2006
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.141
Subject(s) - computer science , dihedral angle , deformation (meteorology) , enhanced data rates for gsm evolution , weighting , algorithm , scheme (mathematics) , differential (mechanical device) , geometry , mathematical optimization , artificial intelligence , mathematics , mathematical analysis , physics , quantum mechanics , molecule , meteorology , acoustics , thermodynamics , hydrogen bond
This paper presents a novel interactive mesh deformation method that can achieve various dynamic material effects, including elastic membrane and cloth effects. In our framework, a mesh is encoded by some differential quantities based on edge length and dihedral angle; and the deformation is formulated as a least square problem for preserving the edge length and dihedral angle via the differential quantities. In order to obtain anisotropic material effects, we further propose an edge‐weighting scheme based on a user‐specified vector field. To avoid specifying the local transformations, we set up an iterative scheme for solving the deformation. At last, several examples are presented to show that our approach can interactively generate visually pleasing deformations. Copyright © 2006 John Wiley & Sons, Ltd.

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