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Motion synthesis and editing in low‐dimensional spaces
Author(s) -
Shin Hyun Joon,
Lee Jehee
Publication year - 2006
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.125
Subject(s) - computer science , character animation , motion (physics) , animation , sketch , motion capture , artificial intelligence , computer vision , computer graphics (images) , morphing , space (punctuation) , computer animation , character (mathematics) , path (computing) , object (grammar) , algorithm , geometry , mathematics , programming language , operating system
Abstract Human motion is difficult to create and manipulate because of the high dimensionality and spatiotemporal nature of human motion data. Recently, the use of large collections of captured motion data has added increased realism in character animation. In order to make the synthesis and analysis of motion data tractable, we present a low‐dimensional motion space in which high‐dimensional human motion can be effectively visualized, synthesized, edited, parameterized, and interpolated in both spatial and temporal domains. Our system allows users to create and edit the motion of animated characters in several ways: The user can sketch and edit a curve on low‐dimensional motion space, directly manipulate the character's pose in three‐dimensional object space, or specify key poses to create in‐between motions. Copyright © 2006 John Wiley & Sons, Ltd.

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