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Real‐time cartoon animation of smoke
Author(s) -
He Haitao,
Xu Duanqing
Publication year - 2005
Publication title -
computer animation and virtual worlds
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.225
H-Index - 49
eISSN - 1546-427X
pISSN - 1546-4261
DOI - 10.1002/cav.103
Subject(s) - computer science , animation , computer graphics (images) , rendering (computer graphics) , smoke , flicker , frame rate , computer animation , non photorealistic rendering , real time rendering , computer facial animation , interactive skeleton driven simulation , computer vision , physics , meteorology
In this paper, we present a practical framework to generate cartoon style animations of smoke, which consists of two components: a smoke simulator and a rendering system. In the simulation stage, the smoke is modelled as a set of smoothed particles and the physical parameters such as velocity and force are defined on particles directly. The smoke is rendered in flicker‐free cartoon style with two‐tone shading and silhouettes. Both the simulation and rendering are intuitive and easy to implement. In the most moderate scale scene, an impressive cartoon animation is generated with about a thousand particles at real‐time frame rate. Copyright © 2005 John Wiley & Sons, Ltd.