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Virtual and augmented reality: Applications for the learning of technical historical heritage
Author(s) -
RojasSola José I.,
AguileraGarcía Ángel
Publication year - 2018
Publication title -
computer applications in engineering education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.478
H-Index - 29
eISSN - 1099-0542
pISSN - 1061-3773
DOI - 10.1002/cae.22039
Subject(s) - augmented reality , computer science , android (operating system) , virtual reality , human–computer interaction , multimedia , operating system
This manuscript presents two applications developed for learning about the details and operation of Agustín de Betancourt́s machine for cutting cane and other aquatic plants in navigable channels and rivers, drawing on virtual reality for personal computers under Windows, and augmented reality for mobile devices based on Android, along with a 3D printing of the 3D model. Similarly, in the case of augmented reality, an algorithm for the selection of parts or systems has been developed that shows the technical information of each piece or system of this historical invention. Finally, the evaluation of these applications has been satisfactory according to the results of an anonymous survey with seven questions given to a group of 10 people because the values obtained from statistical variables such as the mean, median and standard deviation prove it.