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Star Life Cycle and games development projects for conducting the human–computer interaction course: A practical experience
Author(s) -
Farinazzo Martins Valéria,
de Paiva Guimarães Marcelo
Publication year - 2018
Publication title -
computer applications in engineering education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.478
H-Index - 29
eISSN - 1099-0542
pISSN - 1061-3773
DOI - 10.1002/cae.21945
Subject(s) - deliverable , viewpoints , computer science , process (computing) , star (game theory) , course (navigation) , proactivity , systems development life cycle , mathematics education , software development process , psychology , engineering , systems engineering , software development , mathematical analysis , mathematics , aerospace engineering , art , social psychology , software , visual arts , programming language , operating system
This paper describes an approach to teaching a course in human–computer interaction that is supported by the use of Star Life Cycle methodology and game development projects. This approach aims to increase students’ motivation, commitment, and proactivity during the learning process. The Star Life Cycle methodology was extended to facilitate follow‐up of the projects developed by students and to enable coverage of the whole course. The teacher evaluated the deliverable artifacts that were associated with each activity, thus becoming a central part of the evaluation phase of the methodology as well as the leader of the development. In this paper, a case study is presented in which a mathematical game was defined as a final project for 145 students, who were divided into groups. The viewpoints of both the students involved and their teacher are taken into account in the discussion of the results.

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