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Automatic dynamic modeling and simulation of underwater vehicles for virtual prototyping
Author(s) -
Chiang Luciano E.,
Nuñez Javier A.
Publication year - 2007
Publication title -
computer applications in engineering education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.478
H-Index - 29
eISSN - 1099-0542
pISSN - 1061-3773
DOI - 10.1002/cae.20139
Subject(s) - opengl , graphics , computer science , software , computer graphics (images) , virtual prototyping , underwater , computer graphics , physics engine , interface (matter) , rapid prototyping , visualization , simulation , engineering , operating system , mechanical engineering , artificial intelligence , geology , oceanography , bubble , maximum bubble pressure method
This article describes the theoretical foundations of a software intended for the virtual prototyping of underwater vehicles (UV). The software called Voyager, has a powerful graphics interface for generating the model and subsequently visualizing the results of the simulations. It is written in C++, using the OpenGL graphics engine.. © 2007 wiley Periodicals, Inc. Comput Appl Eng Educ 15: 340–346, 2007; Published online in Wiley InterScience (www.interscience.wiley.com); DOI 10.1002/cae.20139

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