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Games for Learning: Vast Wasteland or a Digital Promise?
Author(s) -
Levine Michael H.,
Vaala Sarah E.
Publication year - 2013
Publication title -
new directions for child and adolescent development
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.628
H-Index - 59
eISSN - 1534-8687
pISSN - 1520-3247
DOI - 10.1002/cad.20033
Subject(s) - context (archaeology) , perspective (graphical) , literacy , public relations , digital literacy , key (lock) , political science , sociology , psychology , pedagogy , computer science , geography , computer security , archaeology , artificial intelligence
Research about emerging best practices in the learning sciences points to the potential of deploying digital games as one possible solution to the twin challenges of weak student engagement and the need for more robust achievement in literacy, science, technology, and math. This chapter reviews key cross‐cutting themes in this special volume, drawing perspective from the context of the current United States program and policy reform. The authors conclude that digital games have some unique potential to address pressing educational challenges, but that new mechanisms for advancing purposeful research and development must be adopted by both policymakers and industry leaders. © 2013 Wiley Periodicals, Inc.