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Electronic Gaming and the Obesity Crisis
Author(s) -
Calvert Sandra L.,
Staiano Amanda E.,
Bond Bradley J.
Publication year - 2013
Publication title -
new directions for child and adolescent development
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.628
H-Index - 59
eISSN - 1534-8687
pISSN - 1520-3247
DOI - 10.1002/cad.20031
Subject(s) - obesity , electronic media , consumption (sociology) , psychology , value (mathematics) , environmental health , sedentary lifestyle , screen time , advertising , developmental psychology , medicine , business , sociology , computer science , social science , machine learning
Children and adolescents in the United States and in many countries are projected to have shorter life spans than their parents, partly because of the obesity crisis engulfing the developed world. Exposure to electronic media is often implicated in this crisis because media use, including electronic game play, may promote sedentary behavior and increase consumption of high‐calorie foods and beverages that are low in nutritional value. Electronic games, however, may increase children's physical activity and expose them to healthier foods. We examine the role of electronic games in the pediatric obesity crisis and their contribution to more favorable health outcomes. © 2013 Wiley Periodicals, Inc.

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