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Games of status
Author(s) -
Shubik Martin
Publication year - 1971
Publication title -
behavioral science
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.371
H-Index - 45
eISSN - 1099-1743
pISSN - 0005-7940
DOI - 10.1002/bs.3830160202
Subject(s) - peck (imperial) , mathematical economics , simple (philosophy) , value (mathematics) , game theory , point (geometry) , computer science , mathematics , psychology , epistemology , machine learning , philosophy , geometry
In a study intended to point toward possible applications of game‐theoretic reasoning to sociological problems, mathematical models are used initially to examine the results of two‐person nonconstant sum games in which a single value, status, is maximized, and subsequently to examine the results of multi‐person games. The two‐person, single‐value‐maximizing game quickly demonstrates behavior to be purely competitive. The multi‐person game illustrates possibilities of coalition behavior, as demonstrated elsewhere in game theory, which includes the possibility of combinations against individual players, but the outcomes are highly sensitive to the values assigned to status factors, as in peck orders and potlatches. The relationship between games of status and simple games is examined also.