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Subjective randomization in one‐and two‐person games
Author(s) -
Budescu David V.,
Rapoport Am
Publication year - 1994
Publication title -
journal of behavioral decision making
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 1.136
H-Index - 76
eISSN - 1099-0771
pISSN - 0894-3257
DOI - 10.1002/bdm.3960070404
Subject(s) - randomness , series (stratigraphy) , cognition , binary number , computer science , psychology , cognitive psychology , mathematics , social psychology , statistics , arithmetic , paleontology , neuroscience , biology
Following the study by Rapoport and Budescu (1992), two experiments are reported whose main purpose is to compare the generation of random sequences in one‐ and two‐person games. The first experiment addresses the generation of trinary series in two‐person zerosum games with asymmetric players. The second examines the generation of binary series using a between‐subjects design, and compares the cognitive processes operating in one‐ and two‐person games. Although both types of games result in similar deviations from randomness, they seem to induce qualitatively different cognitive processes.