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The end game in K uhlthau's ISP M odel: Knowledge construction for grade 8 students researching an inquiry‐based history project
Author(s) -
Cole Charles,
Beheshti Jamshid,
Abuhimed Dhary,
Lamoureux Isabelle
Publication year - 2015
Publication title -
journal of the association for information science and technology
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.903
H-Index - 145
eISSN - 2330-1643
pISSN - 2330-1635
DOI - 10.1002/asi.23300
Subject(s) - class (philosophy) , computer science , feeling , process (computing) , field (mathematics) , knowledge management , mathematics education , psychology , artificial intelligence , social psychology , mathematics , operating system , pure mathematics
This article reports on a field study of the information behavior of G rade 8 students researching an inquiry‐based class history project. K uhlthau's 7‐stage I nformation S earch P rocess (ISP) model forms the conceptual framework for the study. The aim of the study was to define an end game for the ISP model by answering the following question: How do the student participants' feelings, thoughts, and information behavior lead to the construction of new knowledge? Study findings tentatively indicate that knowledge construction results from an iterative process between the student and information, which can be divided into 3 phases. In the first phase, the students formulate questions from their previous knowledge to start knowledge construction; in the second phase, newly found topic information causes students to ask questions; and in the third phase, the students answer the questions asked by this newly found topic information. Based on these results and K uhlthau's own ISP stage 7 assessment definition of the ISP model end game, we propose a model of knowledge construction inserted as an extra row in the ISP model framework.

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