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20 years of scripted space
Author(s) -
McCullough Malcolm
Publication year - 2006
Publication title -
architectural design
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.128
H-Index - 22
eISSN - 1554-2769
pISSN - 0003-8504
DOI - 10.1002/ad.288
Subject(s) - space (punctuation) , architecture , product (mathematics) , set (abstract data type) , software , computer science , sociology , management , software engineering , engineering , visual arts , art , programming language , mathematics , economics , operating system , geometry
Malcolm McCullough is an advocate of the importance of play and manipulation within the parameters of established software. As he asserts, ‘Once the design world has been set up, it still needs to be explored, played and mastered with finesse’. A veteran of architectural programming (he was the first architecture product manager for Autodesk, from 1985 to 1986), he reflects on the last two decades of development. Copyright © 2006 John Wiley & Sons, Ltd.