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Anticipating the Digital: The Game of Supersurface
Author(s) -
Jovanovic Damjan
Publication year - 2019
Publication title -
architectural design
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.128
H-Index - 22
eISSN - 1554-2769
pISSN - 0003-8504
DOI - 10.1002/ad.2466
Subject(s) - architecture , relation (database) , grid , trope (literature) , video game , computer science , space (punctuation) , arc (geometry) , software , visual arts , computer graphics (images) , architectural engineering , multimedia , engineering , art , geography , programming language , operating system , literature , mechanical engineering , geodesy , database
One of the many legacies left by the work of Superstudio was their iconic grid, which stands not only as a visual trope but as a prescient prediction of the way digital tools organise space. Damjan Jovanovic – an architect, educator and software designer based at the Southern California Institute of Architecture (SCI‐Arc) in Los Angeles – discusses the importance of Superstudio's grid in relation to his computer‐game environment Supersurface, which is a virtual re‐creation of the Italian group's proto‐digital collage environments.
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