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Not For Us: Squatting the Ruins of Our Robot Utopia: An Interview with Paul Inglis, Supervising Art Director of Blade Runner 2049
Author(s) -
Young Liam
Publication year - 2019
Publication title -
architectural design
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.128
H-Index - 22
eISSN - 1554-2769
pISSN - 0003-8504
DOI - 10.1002/ad.2400
Subject(s) - dystopia , utopia , blade (archaeology) , art history , squatting position , work (physics) , robot , sociology , management , law , engineering , visual arts , art , artificial intelligence , computer science , political science , mechanical engineering , medicine , physical therapy , economics
A lonely world where everyone who can has fled, and those who remain dwell amid the remnants of environments designed for machines rather than people: this is the vision of Earth in three decades’ time that is the backdrop to the 2017 film Blade Runner 2049 . Guest‐Editor Liam Young talks to supervising art director Paul Inglis and presents the work of concept artist Victor Martinez to explore how the team conceived this dystopian landscape.