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The Shape of Touch: On‐Body Interfaces for Digital Design and Fabrication
Author(s) -
Gan Madeline
Publication year - 2017
Publication title -
architectural design
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.128
H-Index - 22
eISSN - 1554-2769
pISSN - 0003-8504
DOI - 10.1002/ad.2246
Subject(s) - studio , computer science , process (computing) , projection (relational algebra) , computer graphics (images) , gesture , architecture , human–computer interaction , multi touch , work (physics) , engineering drawing , artificial intelligence , engineering , mechanical engineering , visual arts , art , telecommunications , algorithm , operating system
Like a building to its site, true body architecture must be properly fitted to the specific topography of the wearer's body. Reverb and Tactum are two digital modelling tools developed by Pittsburgh‐based research studio ATONATON for this very purpose. Using projection mapping, depth sensing and gesture recognition, they allow users to physically interact with a virtual design process that links directly through to a 3D‐printed output. Madeline Gannon , the studio's leader, explains how they work.

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