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A game with distorted information
Author(s) -
Lee K. T.,
Teo K. L.
Publication year - 1993
Publication title -
naval research logistics (nrl)
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.665
H-Index - 68
eISSN - 1520-6750
pISSN - 0894-069X
DOI - 10.1002/1520-6750(199312)40:7<993::aid-nav3220400709>3.0.co;2-i
Subject(s) - computer science , bayesian game , mathematical economics , complete information , extensive form game , information structure , sequential game , game theory , mathematics , linguistics , philosophy
This article considers a two‐person game in which the first player has access to certain information that is valuable but unknown to the second player. The first player can distort the information before it is passed on to the second player. The purpose in distorting the information is to render it as useless as possible to the second player. Based on the distorted information received, the second player then maximizes some given objective. In certain cases he may still be able to use the distorted information, but sometimes the information has been so badly distorted that it becomes completely useless to him. © 1993 John Wiley & Sons, Inc.

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