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Gaming at work: A learning environment for synchronized manufacturing
Author(s) -
Baranauskas M. Cecília C.,
Gomes Neto Nelson G.,
Borges Marcos A. F.
Publication year - 2000
Publication title -
computer applications in engineering education
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.478
H-Index - 29
eISSN - 1099-0542
pISSN - 1061-3773
DOI - 10.1002/1099-0542(2000)8:3/4<162::aid-cae5>3.0.co;2-k
Subject(s) - dice , work (physics) , computer science , process (computing) , the internet , human–computer interaction , multimedia , world wide web , engineering , programming language , mechanical engineering , geometry , mathematics
This work addresses the challenges raised by the new work organizations to their personnel and points out the learning opportunities which the Internet media can bring to the process of continual development of people at work. We show how concepts of synchronized manufacturing could be achieved through a computerized game‐based activity. The Dice Game is a synchronous simulation game which illustrates our discussion. © 2000 John Wiley & Sons, Inc. Comput Appl Eng Educ 8: 162–169, 2000

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