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Toward virtual anatomy: A stereoscopic 3‐D interactive multimedia computer program for cranial osteology
Author(s) -
Trelease Robert B.
Publication year - 1996
Publication title -
clinical anatomy
Language(s) - English
Resource type - Journals
SCImago Journal Rank - 0.667
H-Index - 71
eISSN - 1098-2353
pISSN - 0897-3806
DOI - 10.1002/(sici)1098-2353(1996)9:4<269::aid-ca10>3.0.co;2-p
Subject(s) - osteology , stereoscopy , medicine , anatomy , computer graphics (images) , multimedia , computer science , computer vision
Advances in computer visualization and user interface technologies have enabled development of “virtual reality” programs that allow users to perceive and to interact with objects in artificial three‐dimensional environments. Such technologies were used to create an image database and program for studying the human skull, a specimen that has become increasingly expensive and scarce. Stereoscopic image pairs of a museum‐quality skull were digitized from multiple views. For each view, the stereo pairs were interlaced into a single, field‐sequential stereoscopic picture using an image processing program. The resulting interlaced image files are organized in an interactive multimedia program. At run‐time, gray‐scale 3‐D images are displayed on a large‐screen computer monitor and observed through liquid‐crystal shutter goggles. Users can then control the program and change views with a mouse and cursor to point‐and‐click on screen‐level control words (“buttons”). For each view of the skull, an ID control button can be used to overlay pointers and captions for important structures. Pointing and clicking on “hidden buttons” overlying certain structures triggers digitized audio spoken word descriptions or mini lectures. © 1996 Wiley‐Liss, Inc.