
Effects of Latency on Aiming Performance for CAVE-like Immersive Virtual Reality Systems and Driving Simulators
Author(s) -
Benoît Perroud,
Stéphane Régnier,
Andras Kemeny,
Frédéric Merienne
Publication year - 2018
Publication title -
hal (le centre pour la communication scientifique directe)
Language(s) - English
Resource type - Conference proceedings
Subject(s) - virtual reality , computer science , latency (audio) , immersion (mathematics) , human–computer interaction , cave automatic virtual environment , driving simulation , computer graphics (images) , simulation , mixed reality , computer mediated reality , telecommunications , mathematics , pure mathematics