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LEGO, PICTIONARY AND POKER: LESSONS LEARNT FROM GAMIFICATION FOR INFORMATION SYSTEM TEACHING AT UNIVERSITY
Author(s) -
Sophie Dupuy-Chessa,
Éric Céret,
Gaëlle Blanco-Lainé
Publication year - 2015
Publication title -
hal (le centre pour la communication scientifique directe)
Language(s) - English
Resource type - Conference proceedings
Subject(s) - context (archaeology) , computer science , experiential learning , license , elaboration , learning management , knowledge management , human–computer interaction , multimedia , mathematics education , psychology , paleontology , philosophy , humanities , biology , operating system

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