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Clay VR: how smartphone VR is a game-changer for Weak AI and Touchless Technology
Author(s) -
Laurent Gaidon,
Jean-Baptiste Guignard,
Ophir Paz,
Kim Savaroche
Publication year - 2017
Publication title -
hal (le centre pour la communication scientifique directe)
Language(s) - English
Resource type - Conference proceedings
Subject(s) - computer science , human–computer interaction , virtual reality , multimedia

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