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From Comic Culture to Cyber Culture: Cultural Imperialism and Its Impact on the Youth Since 1960s
Author(s) -
Nandini Maity
Publication year - 2013
Publication title -
iosr journal of humanities and social science
Language(s) - English
Resource type - Journals
eISSN - 2279-0845
pISSN - 2279-0837
DOI - 10.9790/0837-0841014
Subject(s) - comics , youth culture , sociology , media studies , political science , gender studies , law
The medium of comics, cartoons, animated movies, video games are mostly known as the popular cultural media, kid’s stuff with their spandex superheroes. However through its long history these popular cultural media has proven themselves to be contagious and influential media towards the Third World and its children. The power within these popular cultural media is enormous, but unlike the avalanchelike power that could devastate anything on its path, the power of these comics and cartoons is unlikely otherwise; powerful yet penetrate in silently even to other culture and society as shown through their expansive demands all over the world ;especially among the children and youths. This paper aims to explore the importance of cartoons, comics, animated movies, video games etc in the imperial context through a series of casestudies spanning the age of Cultural Imperialism from American, European and non-European contexts. It will cover important threads of support and resistance to Cultural Imperialism in metropol and periphery, look at colonial development as well as any other theme relating to empire and effect they have on the youth culture.

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