Use of Internet and Electronic Games by Adolescents at High Social Risk
Author(s) -
Maria Paula Magalhães T. Oliveira,
Leticcia Antunes D. Cintra,
Graziela Bedoian,
Rosimeire do Nascimento,
Rodrigo R. Ferré,
Maria Teresa A. Silva
Publication year - 2017
Publication title -
temas em psicologia
Language(s) - English
Resource type - Journals
eISSN - 2175-3652
pISSN - 1413-389X
DOI - 10.9788/tp2017.3-13en
Subject(s) - the internet , internet privacy , social risk , psychology , computer science , business , world wide web , actuarial science
Handling digital tools can be an important means of social inclusion. The aim of this study was to investigate Internet use and electronic gaming in 60 teenagers at high social risk, participants in Projeto Quixote. We sought to characterize type of activity, frequency, duration, company, location, and purpose of Internet use and electronic gaming, as well diffi culties managing the web. Most of the interviewed teenagers were enrolled in school, and used Internet and electronic games to interact with friends and family, especially for communication and entertainment. The adolescents reported that they learned to use these devices by themselves and that they knew the risks associated with these practices. However, the results show that they had exposed themselves to several risks. Gender differences were observed. The urge of empowering parents and educators to develop skills to promote social inclusion is discussed, as well as the importance of monitoring use, in order to prevent inappropriate or excessive use.
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