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Escala de motivações para jogos online: estudo de adaptação à realidade brasileira
Author(s) -
Valdiney V. Gouveia,
Tailson Evangelista Mariano,
Anderson Nascimento,
Alex Sandro de Moura Grangeiro,
Émerson Diógenes de Medeiros
Publication year - 2017
Publication title -
temas em psicologia
Language(s) - English
Resource type - Journals
eISSN - 2175-3652
pISSN - 1413-389X
DOI - 10.9788/tp2017.1-08
Subject(s) - psychology
This article aimed to adapt and gather evidence of construct validity of the Online Gaming Motivations Scale to the Brazilian context. To this end, counted on the participation of 332 (male 83.8%) players randomly assigned into two groups: N1 with 132 players (Mage = 24.8, SD = 5.80), and N2 consists of 200 players (Mage = 24.2, SD = 5.63). They answered the scale and demographic questions. With the N1 was conducted an analysis of the main components, which showed adequate structure with three dimensions with acceptable internal consistency (Cronbach’s alpha, α): achievement (α = .76), immersion (α = .78) and social (α = .72). With N2 we tested the three-dimensional structure by a confi rmatory factorial analysis. The fi t indexes of this model corroborated its suitability (e.g., CFI = .94, RMSEA = .06), with the three factors presented higher internal consistency .70. In conclusion, this measure shows evidence of construct validity, which suggests its use in future research.

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